Harvesting Trophy Components: Once a character identifies potential trophies, she must attempt a skill check to harvest the relevant components. This examination takes 1 minute to perform. The DC for this check is equal to 15 + the creature’s CR. Identifying Trophies: To identify what portions of a creature have value as trophies, a character must succeed at a Knowledge check determined by the creature type, as normal. In order to harvest and preserve a trophy from a kill, a character must attempt three checks: one to determine what parts of the creature are worth harvesting for a trophy, one to determine if she successfully harvests the trophy components without damaging or ruining them, and one to turn the components into a permanent trophy. When a monster is defeated in combat, the process of identifying what portions of the creature can serve as a trophy and harvesting the trophy are somewhat abstracted- there’s no need to track the values for each part of every monster in the game once they’re gathered as trophies. Harvesting Trophies Source Ultimate Wilderness pg. At the GM’s discretion, harvesting trophies (particularly in the case of trophies taken from innocents, intelligent creatures, or outsiders) should have alignment repercussions.Īs with all content that might be uncomfortable for some players, you should make sure to have your table’s consent before introducing the harvesting of trophies into your game. Characters might need to be careful to avoid insulting such groups if they don’t want to find themselves in an unnecessary conflict. Other societies may view the taking of trophies from intelligent creatures, endangered specimens, or even from plentiful game as abhorrent. Note that some cultures have taboos against harvesting parts from humanoids and monstrous humanoids or certain other creature types. Whether an adventurer seeks to mount a dragon’s head on the wall of his home, craft a necklace from a claw harvested from every beast he has slain, or simply make new arrows from the teeth of a fallen foe, the process is much the same-the valuable commodity must first be harvested from the creature. If you use this system for trophies, you should make sure to reduce the amount of other treasure and rewards by an equal amount to the harvested components.Īt their most basic, trophies function as art objects. The following rules for harvesting trophies from creatures and monsters should augment the classic method of dispersing treasure and rewards, but they are not intended to increase the expected wealth by level at your table. To the right buyer, these components are valuable as more exotic materials. Eggs, furs, and ivory of exotic beasts are well-known commodities, but some have also studied the mystical sympathy between certain creatures and different forms of magic. Monetary treasure can be a rarity in the wild, but canny scavengers and survivalists know how to reap nature’s bounty. Trophies and Treasures Source Ultimate Wilderness pg. + An entry marked with this has additional sections within it. <- Return to Mastering the Wild All Rules in Mastering the Wild Rules | GM Screen <- Return to All Rules ( Group by Source)
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